Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
100 lines
3.2 KiB
Plaintext
100 lines
3.2 KiB
Plaintext
/*
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----------------
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Strike of Might
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true_utr_strkmi
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----------------
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1/8/06 by Stratovarius
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*/ /** @file
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Strike of Might
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Level: Evolving Mind 2
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Range: 60 feet
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Target: One Creature
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Duration: 1 Round
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Spell Resistance: No
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Save: None
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Metautterances: Extend
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Normal: You tap into an ally's damage potential, augmenting his combat abilities substantially
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Your ally gains +10 damage on his next strike
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Reverse: You briefly enfeeble an enemy, causing its swing to slow and deal less damage
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Your target deals 5 less damage on his next attack.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_NONE, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// An attempt to apply it to only one attack
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int nAttacks = GetMainHandAttacks(oTarget) + GetOffHandAttacks(oTarget);
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utter.fDur = 6.0 / nAttacks;
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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int nSRCheck;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_STRIKE_MIGHT)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Damage boost
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utter.eLink = EffectDamageIncrease(DAMAGE_BONUS_10);
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_HOLY);
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_STRIKE_MIGHT_R
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{
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// If the Spell Penetration fails, don't apply any effects
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Damage Decrease
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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int nDamage = GetWeaponDamageType(oItem);
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utter.eLink = EffectDamageDecrease(5, nDamage);
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_DOOM);
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}
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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