Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
72 lines
2.1 KiB
Plaintext
72 lines
2.1 KiB
Plaintext
/*
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----------------
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Escape Detection
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psi_pow_escdtct
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----------------
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11/05/07 by Stratovarius
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*/ /** @file
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Escape Detection
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Clairsentience
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Level: Psychic warrior 3, seer 3
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Display: None
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 hour/level
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Power Points: 5
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Metapsionics: Extend
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You (plus all your gear and any objects you carry) become difficult to detect by clairsentience powers
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such as clairvoyant sense, remote viewing, and others. If a clairsentience power or similar effect is
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attempted against you, the manifester of the power must succeed on a manifester level check (1d20 +
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manifester level, or caster level if the opponent is not a manifester) against a DC of 13 + your manifester level (maximum +10).
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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float fDur = HoursToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDur *= 2;
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effect eEffect = EffectLinkEffects(EffectSkillIncrease(SKILL_HEAL, 1), EffectSkillDecrease(SKILL_HEAL, 1));
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//VFX for start & end of the effect
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eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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//apply the effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, fDur);
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}
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} |