Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
137 lines
6.8 KiB
Plaintext
137 lines
6.8 KiB
Plaintext
#include "prc_inc_combat"
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#include "prc_inc_sneak"
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void main()
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{
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int nEvent = GetRunningEvent();
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if(DEBUG) DoDebug("psi_psyrogue running, event: " + IntToString(nEvent));
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// Get the PC. This is event-dependent
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object oPC;
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switch(nEvent)
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{
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case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
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case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
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case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
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case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
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default:
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oPC = OBJECT_SELF;
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}
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object oItem;
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object oAmmo;
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if(!GetHasFeat(FEAT_PSY_MIND_CRIPPLE, oPC)) return; //Only triggers when you have that feat
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// We aren't being called from any event, instead from EvalPRCFeats
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if(nEvent == FALSE)
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{
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// Hook in the events
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if(DEBUG) DoDebug("psi_psyrogue: Adding eventhooks");
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AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "psi_psyrogue", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "psi_psyrogue", TRUE, FALSE);
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}
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// We're being called from the OnHit eventhook, so deal the damage
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else if(nEvent == EVENT_ITEM_ONHIT)
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{
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oItem = GetSpellCastItem();
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object oTarget = PRCGetSpellTargetObject();
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if(DEBUG) DoDebug("psi_psyrogue: OnHit:\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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+ "oTarget = " + DebugObject2Str(oTarget) + "\n"
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);
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// Only applies to weapons, and must be flanking and able to sneak attack
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if(GetIsFlanked(oTarget, oPC) && !GetIsImmune(oTarget, IMMUNITY_TYPE_SNEAK_ATTACK) &&
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( GetWeaponRanged(oItem) || IPGetIsProjectile(oItem) || IPGetIsMeleeWeapon(oItem)) ) // oItem is the ammo in the case of bows and crossbows
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{
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ApplyAbilityDamage(oTarget, ABILITY_INTELLIGENCE, 2, DURATION_TYPE_PERMANENT, TRUE, -1.0);
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FloatingTextStringOnCreature("Mind Cripple Hit", oPC, FALSE); // "* Skirmish *"
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}// end if - Item is a melee weapon
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}// end if - Running OnHit event
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// We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon
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else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
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{
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oPC = GetItemLastEquippedBy();
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oItem = GetItemLastEquipped();
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if(DEBUG) DoDebug("psi_psyrogue - OnEquip\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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);
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// Only applies to weapons
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// IPGetIsMeleeWeapon is bugged and returns true on items it should not
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if(oItem == GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC) ||
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(oItem == GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC) && !GetIsShield(oItem)) ||
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GetWeaponRanged(oItem))
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{
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if (DEBUG)
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{
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if (IPGetIsMeleeWeapon(oItem)) DoDebug("IPGetIsMeleeWeapon: TRUE");
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if (GetWeaponRanged(oItem)) DoDebug("GetWeaponRanged: TRUE");
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}
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if (GetWeaponRanged(oItem))
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{
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// Add eventhook to the ranged weapons like darts
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "psi_psyrogue", TRUE, FALSE);
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oAmmo = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC);
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IPSafeAddItemProperty(oAmmo, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oAmmo, EVENT_ITEM_ONHIT, "psi_psyrogue", TRUE, FALSE);
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oAmmo = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPC);
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IPSafeAddItemProperty(oAmmo, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oAmmo, EVENT_ITEM_ONHIT, "psi_psyrogue", TRUE, FALSE);
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oAmmo = GetItemInSlot(INVENTORY_SLOT_ARROWS, oPC);
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IPSafeAddItemProperty(oAmmo, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oAmmo, EVENT_ITEM_ONHIT, "psi_psyrogue", TRUE, FALSE);
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}
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else if (IPGetIsMeleeWeapon(oItem))
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{
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// Add eventhook to the item
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "psi_psyrogue", TRUE, FALSE);
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// Add the OnHitCastSpell: Unique needed to trigger the event
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// Makes sure to get ammo if its a ranged weapon
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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}
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}
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// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
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else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
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{
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oPC = GetItemLastUnequippedBy();
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oItem = GetItemLastUnequipped();
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if(DEBUG) DoDebug("psi_psyrogue - OnUnEquip\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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);
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// Only applies to weapons
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if(IPGetIsMeleeWeapon(oItem) || GetWeaponRanged(oItem))
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{
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// Add eventhook to the item
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RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "psi_psyrogue", TRUE, FALSE);
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// Remove the temporary OnHitCastSpell: Unique
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// Makes sure to get ammo if its a ranged weapon
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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oAmmo = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC);
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RemoveSpecificProperty(oAmmo, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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oAmmo = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPC);
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RemoveSpecificProperty(oAmmo, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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oAmmo = GetItemInSlot(INVENTORY_SLOT_ARROWS, oPC);
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RemoveSpecificProperty(oAmmo, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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}
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}
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}
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