Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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Test for:
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Wish, Timestop, and stuff like that...
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1. Can you have a timestop conversation
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2. Can you use stun with timestop.
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etc.
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If linked damage, in a tempoary effect, will actually apply the linked effects
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if the damage is made out to be 0 somehow. (most likely yes)
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(it will apply the effects, tested with stoneskin)
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Old ones:
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If invisibility + Link effects will remove all linked efffects when invis goes
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(it does)
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//::////////////////////////////////////////////*/
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void main()
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{
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = oCaster;
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// Create the genie
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object oGenie = CreateObject(OBJECT_TYPE_CREATURE, "wish_test", GetLocation(oCaster));
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//AssignCommand(oGenie, ActionStartConversation(oCaster, "", TRUE));
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//ActionStartConversation(oCaster, "test_wish", TRUE);
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// Apply timestop
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//effect eTime = EffectTimeStop();
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//SpeakString("Appling Time Stop and creating creature (1.5 delay), to " + GetName(oTarget));
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// Apply cutscene stuff to the PC
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//AssignCommand(oTarget, ClearAllActions());
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//SetCutsceneMode(oTarget, TRUE);
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}
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