PRC8/nwn/trunk/smp/phs_s_alarm2a.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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/*:://////////////////////////////////////////////
//:: Spell Name Alarm : Mental : On Enter
//:: Spell FileName phs_s_alarm2a
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Message version. Caster must be in area and a message is sent to them.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// AOE check
if(!PHS_CheckAOECreator()) return;
//Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
if(!GetFactionEqual(oTarget, oCreator))
{
// Only display a message if we are in the same area as the creator!
if(GetArea(oCreator) == GetArea(OBJECT_SELF))
{
string sMessage = "Your mental alarm has been set off!";
SpeakString("I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
SendMessageToPC(oCreator, sMessage);
}
}
}