Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Darkness
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//:: Spell FileName PHS_S_Darkness
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Darkness]
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Level: Brd 2, Clr 2, Sor/Wiz 2
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Components: V, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 10 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell causes a creature to radiate shadowy illumination out to a 6.67-M
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radius. If you target a non-friendly target, then you must make a melee
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touch attack to hit them. All creatures in the area gain concealment (20%
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miss chance). Even creatures that can normally see in such conditions (such
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as with darkvision or low-light vision) have the miss chance in an area
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shrouded in magical darkness.
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Normal lights (torches, candles, lanterns, and so forth) are incapable of
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brightening the area. Higher level light spells can dispel or counter
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darkness.
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Darkness counters or dispels light and Flare. To dispel such spell, target
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an affected creature.
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Arcane Material Component: A bit of bat fur and either a drop of pitch or a
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piece of coal.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Darkness AOE is put onto the creature targeted. If the creature is an non-friend,
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then it requires a touch attack, if a friend then it doesn't.
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Touch range spell.
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AOE mearly applies a 20% consealment bonus. Note that if they have Daylight
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applied to them, then it cannot be consealed as the effects negate each
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other.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_DARKNESS)) return;
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// Declare major variables
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration - 10 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_MOB_DARKNESS);
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// Check faction rating
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int nTouch = TRUE;
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if(!(GetIsFriend(oTarget) || GetFactionEqual(oTarget)))
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{
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// Not a friend, as such, thus we do a touch attack
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nTouch = PHS_SpellTouchAttack(PHS_TOUCH_MELEE, oTarget);
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}
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// Do we hit?
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if(nTouch)
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{
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// Apply effects
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PHS_ApplyDuration(oTarget, eAOE, fDuration);
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}
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}
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