Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Detect Evil
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//:: Spell FileName PHS_S_DetectEvil
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Clr 1
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: 20M.
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Area: Cone-shaped emanation
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Duration: Concentration, up to 10 min./ level (D)
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Saving Throw: None
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Spell Resistance: No
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You can sense the presence of evil. The amount of information revealed
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depends on how long you study a particular area or subject.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Possible, really, and should be easy enough, if limited to not including
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magical items.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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