Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Giant Vermin
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//:: Spell FileName PHS_S_GiantVermi
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 4, Drd 4
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Targets: Up to three vermin, captured in your inventory
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Duration: 1 min./level
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Saving Throw: None
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Spell Resistance: Yes
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You turn three normal-sized centipedes, two normal-sized spiders, or a single
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normal-sized scorpion into larger forms. Only one type of vermin can be
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transmuted (so a single casting cannot affect both a centipede and a spider),
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and all must be grown to the same size. The size to which the vermin can be
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grown depends on your level; see the table below.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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Placeholder script.
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"Summoning" spell. It'll use some items as a material
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component to grow the things...
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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