Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Heroism
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//:: Spell FileName PHS_S_Heroism
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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1 creature touched. 10 min/level duration. Creature gets +2 attack, saves
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and skill checks.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As spell description.
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Also removes greater version!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_HEROISM)) return;
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// Declare major objects
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration in 10 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2);
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effect eAttack = EffectAttackIncrease(2);
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effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, 2);
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// Link effects
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effect eLink = EffectLinkEffects(eCessate, eSave);
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eLink = EffectLinkEffects(eLink, eAttack);
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eLink = EffectLinkEffects(eLink, eSkill);
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// Remove previous castings
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PHS_RemoveMultipleSpellEffectsFromTarget(oTarget, PHS_SPELL_HEROISM, PHS_SPELL_HEROISM_GREATER);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HEROISM, FALSE);
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// Apply new effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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