Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Levitate
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//:: Spell FileName PHS_S_Levitate
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 2
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Personal or close (8M)
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Target: You or one willing creature or one
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object (total weight up to 100 lb./level)
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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Levitate allows you to move yourself, another creature, or an object up and
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down as you wish. A creature must be willing to be levitated, and an object
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must be unattended or possessed by a willing creature. You can mentally
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direct the recipient to move up or down as much as 20 feet each round; doing
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so is a move action. You cannot move the recipient horizontally, but the
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recipient could clamber along the face of a cliff, for example, or push
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against a ceiling to move laterally (generally at half its base land speed).
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A levitating creature that attacks with a melee or ranged weapon finds
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itself increasingly unstable; the first attack has a -1 penalty on attack
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rolls, the second -2, and so on, to a maximum penalty of -5. A full round
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spent stabilizing allows the creature to begin again at -1.
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Focus: Either a small leather loop or a piece of golden wire bent into a cup
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shape with a long shank on one end.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Duh, no Z axis...
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DM spell or limited flying up cliffs for sure.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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