Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Magic Jar
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//:: Spell FileName PHS_S_MagicJar
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Necromancy
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Level: Sor/Wiz 5
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Medium (20M)
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Target: One creature
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Duration: 1 hour/level or until you return to your body
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Saving Throw: Will negates; see text
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Spell Resistance: Yes
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By casting magic jar, you place your soul in a gem or large crystal (known
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as the magic jar), leaving your body lifeless. Then you can attempt to take
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control of a nearby body, forcing its soul into the magic jar. You may move
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back to the jar (thereby returning the trapped soul to its body) and attempt
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to possess another body. The spell ends when you send your soul back to your
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own body, leaving the receptacle empty.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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Rating: Traps or something, I don't know! Rating: HARD
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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