Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
56 lines
1.8 KiB
Plaintext
56 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Maze : Heartbeat area
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//:: Spell FileName PHS_S_MazeC
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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On Heartbeat
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We can easily make them check intelligence every 6 seconds VIA heartbeat,
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this is NOT the script in the area on heartbeat, but rather is executed
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on an entering object every 6 seconds until it gets from 600 to 0...10 turns
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of round checking.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Delcare Major Variables
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object oTarget = OBJECT_SELF;
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// Jump out if they are not in the maze area
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if(!PHS_IsInMazeArea(oTarget))
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{
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SetCommandable(TRUE, oTarget);
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// Remove the spells effects (the visual mostly)
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_MAZE, oTarget);
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return;
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}
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// First, move the coutner down by 1 round
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int iCounter = GetLocalInt(oTarget, PHS_S_MAZE_ROUND_COUNTER);
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iCounter--;
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// Set new counter value
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SetLocalInt(oTarget, PHS_S_MAZE_ROUND_COUNTER, iCounter);
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// We make a hidden intelligence check :-)
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int iIntelligence = GetAbilityModifier(ABILITY_INTELLIGENCE, oTarget);
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// DC of 20. OR we have been here 600 checks before...
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if(iIntelligence + d20() >= 20 || iCounter <= 0)
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{
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// PASS
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// - Execute jump out script. The script is also used for freedom.
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ExecuteScript("phs_s_mazed", oTarget);
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}
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else
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{
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// FAIL
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// - Continue to execute the script
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DelayCommand(6.0, ExecuteScript("phs_s_mazec", oTarget));
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}
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}
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