Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Maze : Jump Out
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//:: Spell FileName PHS_S_MazeC
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Jump Mazed Out
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This is executed on the (N)PC and jumps them out of the area.
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This is also used for Imprisonment removal VIA. freedom.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Delcare Major Variables
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object oTarget = OBJECT_SELF;
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// Imprisonment or Maze?
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if(GetHasSpellEffect(PHS_SPELL_IMPRISONMENT, oTarget))
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{
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SendMessageToPC(oTarget, "You are released from your prison!");
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}
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else
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{
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SendMessageToPC(oTarget, "You see the maze's exit!");
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}
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// - Move them back to thier location
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location lMoveTo = GetLocalLocation(oTarget, PHS_S_MAZEPRISON_LOCATION);
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object oMoveToArea = GetLocalObject(oTarget, PHS_S_MAZEPRISON_OLD_AREA);
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// Debug check...
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if(GetIsObjectValid(oMoveToArea) &&
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GetAreaFromLocation(lMoveTo) == oMoveToArea)
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{
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// Set NPCs to commandable
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SetCommandable(TRUE, oTarget);
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ClearAllActions();
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JumpToLocation(lMoveTo);
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}
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}
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