Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
96 lines
3.5 KiB
Plaintext
96 lines
3.5 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Owl’s Wisdom, Mass
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//:: Spell FileName PHS_S_OwlsWisM
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 6, Drd 6, Sor/Wiz 6
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One ally/level in a 5M.-radius
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Duration: 1 min./level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes
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The transmuted creatures becomes wiser. The spell grants a +4 enhancement
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bonus to Wisdom, adding the usual benefit to Wisdom-related skills. Clerics,
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druids, paladins, and rangers (and other Wisdom-based spellcasters) who
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receive owl’s wisdom do not gain any additional bonus spells for the
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increased Wisdom, but the save DCs for their spells increase.
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Arcane Material Component: A few feathers, or a pinch of droppings, from
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an owl.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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+4 In the stat, Doesn't stack with normal, and can affect up to 1 target/
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level. Friends only targeted.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_OWLS_WISDOM_MASS)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget;
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCnt, nFriend;
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// Ability to use
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int nAbility = ABILITY_WISDOM;
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// Duration - 1 minute/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Delcare Effects
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effect eAbility = EffectAbilityIncrease(nAbility, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAbility, eCessate);
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// Loop all allies in a huge sphere
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nCnt = 1;
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oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
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// 1 target/level, nearest to location within a 5.0M radius
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while(GetIsObjectValid(oTarget) && nFriend < nCasterLevel &&
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GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) <= 5.0)
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{
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// Friendly check
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if(oTarget == OBJECT_SELF ||
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GetIsFriend(oTarget) ||
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GetFactionEqual(oTarget))
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{
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// Make sure they are not immune to spells
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if(!PHS_TotalSpellImmunity(oTarget))
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{
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// Check if oTarget has better effects already
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if(PHS_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) != 2)
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{
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// Add one to counter
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nFriend++;
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// Signal the spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_OWLS_WISDOM_MASS, FALSE);
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// Remove these abilities effects
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PHS_RemoveAnyAbilityBonuses(oTarget, nAbility);
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//Apply effects and VFX to target
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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// Get next target
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oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
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}
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}
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