Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
75 lines
2.6 KiB
Plaintext
75 lines
2.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Phantasmal Killer
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//:: Spell FileName phs_s_phankill
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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20M range. 1 living creature target. Fear/Mind affecting. Will disbelief,
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then fort partial. SR applies. If will save fails, the beast touches the
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target, then, if they fail a fortitude save, it dies, else 3d6 damage.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Helm of telepathy removed, I am afraid.
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Could add it later :-P
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- It is currently FEAR and DEATH type saves...
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- Might change to FEAR and MIND, as the spell describes...
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck(PHS_SPELL_PHANTASMAL_KILLER)) return;
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// Declare target variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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// Damage
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int nDam = PHS_MaximizeOrEmpower(6, 3, nMetaMagic);
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// Declare effects
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effect eDeath = EffectDeath();
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effect eDeathVis = EffectVisualEffect(VFX_IMP_DEATH);
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effect eDamVis = EffectVisualEffect(VFX_IMP_SONIC);
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// PvP check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Signal Event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_PHANTASMAL_KILLER);
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// Spell resistance and immunity check
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Will save - Disbelief (fear spell)
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// - Fear will be picked up VIA. Mind immunity. Fear saves are more important
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// to have (EG: Greater Heroism only protects VS fear)
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if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_FEAR) &&
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!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// Fortitude save for partial
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if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_DEATH))
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{
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// FAIL: Death
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PHS_ApplyInstantAndVFX(oTarget, eDeathVis, eDeath);
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}
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else
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{
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// FAIL: Damage
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PHS_ApplyDamageVFXToObject(oTarget, eDamVis, nDam);
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}
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}
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}
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}
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}
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