Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Sleet Storm: On Enter
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//:: Spell FileName PHS_S_SleetStorA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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I'll use Darkness style Invisibility + Darkness effect.
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No EffectUltravision() will be used in spells.
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The save is static, it was a DC10 Balance check, a DC10 reflex save is
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plenty large - still has a 1 in 20 chance of falling.
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13.33M is large! huge even! and it needs to be a good effect, it must
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really snow hard!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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// Declare major effects
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effect eMovement = EffectMovementSpeedDecrease(50);
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effect eBlind = EffectDarkness();
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effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
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// Link effects
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effect eLink = EffectLinkEffects(eMovement, eBlind);
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eLink = EffectLinkEffects(eLink, eInvis);
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// Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SLEET_STORM);
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// Affect everyone.
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_SLEET_STORM);
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}
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