Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Symbol of XXX: On Enter 5M Thing
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//:: Spell FileName PHS_S_Symbola
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Any of the symbols have a 5M entry area.
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They use the same AOE. This can not be deactivated - but if the one which
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does the effects goes, this one might as well!
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The first heartbeat sets what other AOE uses it, or something.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Reacts if something comes within 5M of the symbol - but isn't in the casters
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party.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCaster = GetAreaOfEffectCreator();
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// Get
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}
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