Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
35 lines
1.3 KiB
Plaintext
35 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Monster Ability Name Allip Babble
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//:: Monster Ability FileName SMP_A_Babble
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Babble (Su): An allip constantly mutters and whines to itself, creating a
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hypnotic effect. All sane creatures within 20 meters of the allip must succeed
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on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4
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rounds. This is a sonic mind-affecting compulsion effect.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Hypnotism for those in the area (heartbeat script).
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Note: Anyone who saves against its effects are rendered immune to them
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for the duration.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_ABILITY"
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void main()
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{
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// Create the AOE effect
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effect eAOE = EffectAreaOfEffect(PHS_AOE_MOB_BABBLE);
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// Supernatural effect
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eAOE = SupernaturalEffect(eAOE);
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// Place the effect on us forever.
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF);
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}
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