Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Meteor Swarm
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| //:: NW_S0_MetSwarm
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Everyone in a 50ft radius around the caster
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|     takes 20d6 fire damage.  Those within 6ft of the
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|     caster will take no damage.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: May 24 , 2001
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| //:://////////////////////////////////////////////
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| //:: VFX Pass By: Preston W, On: June 22, 2001
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"  
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| #include "prc_add_spell_dc"
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| 
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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| 
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|     CasterLvl +=SPGetPenetr();
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|     
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|     int EleDmg = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE);
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| 
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| 
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|     //Declare major variables
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|     int nMetaMagic;
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|     int nDamage;
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|     effect eFire;
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|     effect eMeteor = EffectVisualEffect(VFX_FNF_METEOR_SWARM);
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|     effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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|     //Apply the meteor swarm VFX area impact
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMeteor, GetLocation(OBJECT_SELF));
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|     //Get first object in the spell area
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|     float fDelay;
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|     object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != OBJECT_SELF)
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|         {
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|             fDelay = PRCGetRandomDelay();
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_METEOR_SWARM));
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|             //Make sure the target is outside the 2m safe zone
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|             if (GetDistanceBetween(oTarget, OBJECT_SELF) > 2.0)
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|             {
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|                 //Make SR check
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|                 if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, 0.5))
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|                 {
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|                       int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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|                       //Roll damage
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|                       nDamage = d6(20);
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| 
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|                       //Enter Metamagic conditions
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|                       if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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|                       {
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|                          nDamage = 120;//Damage is at max
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|                       }
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|                       if ((nMetaMagic & METAMAGIC_EMPOWER))
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|                       {
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|                          nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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|                       }
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|                       nDamage += SpellDamagePerDice(OBJECT_SELF, 20);
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|                       nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC),SAVING_THROW_TYPE_FIRE);
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|                       //Set the damage effect
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|                       eFire = PRCEffectDamage(oTarget, nDamage, EleDmg);
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|                       if(nDamage > 0)
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|                       {
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|                           //Apply damage effect and VFX impact.
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|                           DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFire, oTarget));
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|                           PRCBonusDamage(oTarget);
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|                           DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|                       }
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|                  }
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|             }
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|         }
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|         //Get next target in the spell area
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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|     }
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|     
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| 
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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| 
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