Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Phase Door: Heartbeat
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| //:: Spell FileName PHS_S_PhaseDoorC
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Uses a creature who invisiblieses themselves.
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| 
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|     Each creature (an entrance, point 1, and an exit, point 2) will be created.
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| 
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|     A power will remove the invisibility off it. They should have a visual
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|     from the spell. The invisiblity will be applied as thier own (undispellable)
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|     effect.
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| 
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|     Click on one for conversation, it takes you to the other.
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| 
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|     One of the creatures is the "master" of the two, and is set to the caster.
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|     Thats all, else, if one exsists and one doesn't, they both go.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Check Master and charges and other destination in HB
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|     object oSelf = OBJECT_SELF;
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|     int nCharges = GetLocalInt(oSelf, "PHS_PHASE_DOOR_CHARGES");
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|     // Get master/spell on us
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|     object oMaster = PHS_FirstCasterOfSpellEffect(PHS_SPELL_PHASE_DOOR, oSelf);
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|     // Get destination
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|     object oDestination = GetLocalObject(oSelf, "PHS_PHASE_DOOR_TARGET");
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| 
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|     // Check all validity
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|     if(!GetIsObjectValid(oMaster) || !GetIsObjectValid(oDestination) ||
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|        nCharges <= 0)
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|     {
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|         // We go!
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|         effect eUnsummon = EffectVisualEffect(VFX_IMP_UNSUMMON);
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|         PHS_ApplyLocationVFX(GetLocation(oSelf), eUnsummon);
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| 
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|         // Go
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|         PHS_CompletelyDestroyObject(oSelf);
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|      }
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|      else
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|      {
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|         // Will maybe make ourselves invisible
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|         if(!PHS_GetHasEffect(EFFECT_TYPE_INVISIBILITY, oSelf))
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|         {
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|             // Reduce the local on us by 1
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|             if(PHS_IncreaseStoredInteger(oSelf, "PHS_SPELL_PHASE_DOOR_INVIS_ROUNDS", -1) <= 0)
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|             {
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|                 effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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|                 eInvis = SupernaturalEffect(eInvis);
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|                 // Apply the invisbility.
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|                 PHS_ApplyPermanent(oSelf, eInvis);
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|             }
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|         }
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|      }
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| }
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