Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
53 lines
2.0 KiB
Plaintext
53 lines
2.0 KiB
Plaintext
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// Tolodine's Killing Wind: On Enter
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// tm_s0_epkillwnda.nss
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//-----------------------------------------------
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// Created By: Nron Ksr
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// Created On: 03/07/2004
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// Description: This script causes an AOE Death Spell for 10 rnds.
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// Fort. save -4 to resist
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/////////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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//Declare variables
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effect eVis = EffectVisualEffect( VFX_IMP_DEATH );
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// effect eVis = EffectVisualEffect( VFX_COM_CHUNK_RED_MEDIUM ); // Alternative Death VFX
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float fDelay;
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//Get the first object entering the area
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object oTarget = GetEnteringObject();
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if( spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE,
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GetAreaOfEffectCreator()) )
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{
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//Fire cast spell at event for the specified target
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SignalEvent( oTarget,
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EventSpellCastAt(OBJECT_SELF, SPELL_WAIL_OF_THE_BANSHEE) );
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//Make SR check
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if( !PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF)))
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{
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//Make a fortitude save (-4) to avoid death
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if( !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(GetAreaOfEffectCreator(), oTarget)+4,
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SAVING_THROW_TYPE_DEATH, GetAreaOfEffectCreator()) )
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{
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//Apply the delay VFX impact and death effect
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DelayCommand( fDelay,
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget) );
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effect eDeath = EffectDeath();
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DelayCommand( fDelay,
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget) );
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DeathlessFrenzyCheck(oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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