Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
530 lines
19 KiB
Plaintext
530 lines
19 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Associate include
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//:: prc_inc_assoc.nss
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//:://////////////////////////////////////////////
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/*
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This file contains various functions for animal
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companions and familiars
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*/
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//:://////////////////////////////////////////////
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#include "inc_npc"
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#include "inc_nwnx_funcs"
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#include "shd_inc_shdfunc"
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//////////////////////////////////////////////////
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/* Function prototypes */
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//////////////////////////////////////////////////
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//adds associate as a henchman
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void AddAssociate(object oMaster, object oAssociate);
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//removes associate with unsummon vfx
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void DestroyAssociate(object oAssociate);
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//applies exalted companion bonuses
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void ApplyExaltedCompanion(object oCompanion, object oCompSkin);
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//applies blightspawned properties
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void ApplyIllmaster(object oCompanion, object oCompSkin);
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//applies pseudonatural template
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void ApplyPseudonatural(object oFamiliar, object oFamSkin);
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//applies pnp familiar bonuses
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void ApplyPnPFamiliarProperties(object oPC, object oFamiliar);
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//sets up animal companion natural weapons using following scheme:
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/*
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Damage
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Lvl Claw Bite
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1 1d3 1d6
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6 1d4 1d8
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12 1d6 1d10
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19 1d8 2d6
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27 1d10 2d8
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36 1d12 2d10
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enhancement bonus
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(Lvl - 15) / 5
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*/
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void SetNaturalWeaponDamage(object oCompanion, int nLvlMod = 0);
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void UnsummonCompanions(object oPC);
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//////////////////////////////////////////////////
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/* Constants */
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//////////////////////////////////////////////////
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const int DISEASE_TALONAS_BLIGHT = 52;
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//associate numbers as nTH parameter in GetAssociateNPC()
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const int NPC_BIOWARE_COMPANION = 1; //'original' bioware familiar/companion returned by GetAssociate()
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const int NPC_HENCHMAN_COMPANION = 2; //bioware familiar/companion added as hanchman
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//ASSOCIATE_TYPE_FAMILIAR
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const int NPC_PNP_FAMILIAR = 3;
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const int NPC_BONDED_FAMILIAR = 4;
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const int NPC_DN_FAMILIAR = 5;
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const int NPC_MS_ELEMENTAL = 6;
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//ASSOCIATE_TYPE_ANIMALCOMPANION
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const int NPC_SHAMAN_COMPANION = 3;
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const int NPC_UR_COMPANION = 4;
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//ASSOCIATE_TYPE_SUMMONED
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const int NPC_DARK_COMPANION = 2;
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//////////////////////////////////////////////////
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/* Function definitions */
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//////////////////////////////////////////////////
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void AddAssociate(object oMaster, object oAssociate)
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{
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int nMaxHenchmen = GetMaxHenchmen();
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SetMaxHenchmen(99);
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AddHenchman(oMaster, oAssociate);
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SetMaxHenchmen(nMaxHenchmen);
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}
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void DestroyAssociate(object oAssociate)
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{
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AssignCommand(oAssociate, SetIsDestroyable(TRUE));
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oAssociate));
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DestroyObject(oAssociate);
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}
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void CleanProperties(object oItem)
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{
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itemproperty ip = GetFirstItemProperty(oItem);
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while(GetIsItemPropertyValid(ip))
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{
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RemoveItemProperty(oItem, ip);
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ip = GetNextItemProperty(oItem);
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}
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}
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void ApplyExaltedCompanion(object oCompanion, object oCompSkin)
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{
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int nHD = GetHitDice(oCompanion);
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effect eDR;
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int nResist;
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if (nHD >= 12)
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{
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eDR = EffectDamageReduction(10, DAMAGE_POWER_PLUS_THREE);
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nResist = 20;
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}
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else if (12 > nHD && nHD >= 8)
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{
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eDR = EffectDamageReduction(5, DAMAGE_POWER_PLUS_TWO);
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nResist = 15;
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}
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else if (8 > nHD && nHD >= 4)
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{
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eDR = EffectDamageReduction(5, DAMAGE_POWER_PLUS_ONE);
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nResist = 10;
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}
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else if (4 > nHD)
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{
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nResist = 5;
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}
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effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResist);
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effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResist);
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effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResist);
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effect eVis = EffectUltravision();
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effect eLink = EffectLinkEffects(eDR, eAcid);
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eLink = EffectLinkEffects(eLink, eCold);
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eLink = EffectLinkEffects(eLink, eElec);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = SupernaturalEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oCompanion);
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itemproperty ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_CELESTIAL_SMITE_EVIL);
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IPSafeAddItemProperty(oCompSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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if(GetAlignmentGoodEvil(oCompanion) != ALIGNMENT_GOOD)
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AdjustAlignment(oCompanion, ALIGNMENT_GOOD, 80, FALSE);
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SetLocalInt(oCompanion, "CelestialTemplate", 1);
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}
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void ApplyPseudonatural(object oFamiliar, object oFamSkin)
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{
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if(GetLocalInt(oFamiliar, "PseudonaturalTemplate"))
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return;
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int nHD = GetHitDice(oFamiliar);
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int nResist;
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effect eDR;
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if (nHD >= 12)
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{
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eDR = EffectDamageReduction(10, DAMAGE_POWER_PLUS_THREE);
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nResist = 20;
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}
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else if (12 > nHD && nHD >= 8)
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{
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eDR = EffectDamageReduction(5, DAMAGE_POWER_PLUS_TWO);
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nResist = 15;
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}
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else if (8 > nHD && nHD >= 4)
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{
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eDR = EffectDamageReduction(5, DAMAGE_POWER_PLUS_ONE);
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nResist = 10;
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}
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else if (4 > nHD)
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{
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nResist = 5;
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}
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effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResist);
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effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResist);
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effect eAC = EffectACIncrease(1,AC_NATURAL_BONUS);
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effect eLink = EffectLinkEffects(eDR, eAcid);
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eLink = EffectLinkEffects(eLink, eElec);
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eLink = EffectLinkEffects(eLink, eAC);
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eLink = SupernaturalEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oFamiliar);
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// itemproperty ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_PSEUDONATURAL_TRUESTRIKE);
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// IPSafeAddItemProperty(oFamSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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SetLocalInt(oFamiliar, "PseudonaturalTemplate", 1);
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}
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void ApplyIllmaster(object oCompanion, object oCompSkin)
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{
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//Give the companion permanent Str +4, Con +2, Wis -2, and Cha -2
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if(GetPRCSwitch(PRC_NWNX_FUNCS))
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{
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PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_STRENGTH, 4);
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PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_CONSTITUTION, 2);
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PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_WISDOM, -2);
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PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_CHARISMA, -2);
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}
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else
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{
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string sFlag = "Illmaster";
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SetCompositeBonus(oCompSkin, sFlag, 4, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_STR);
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SetCompositeBonus(oCompSkin, sFlag, 2, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_CON);
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SetCompositeBonus(oCompSkin, sFlag, 2, ITEM_PROPERTY_DECREASED_ABILITY_SCORE, IP_CONST_ABILITY_WIS);
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SetCompositeBonus(oCompSkin, sFlag, 2, ITEM_PROPERTY_DECREASED_ABILITY_SCORE, IP_CONST_ABILITY_CHA);
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}
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//Set PLANT immunities and add low light vision
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_CHARM_PERSON), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_DOMINATE_PERSON), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_HOLD_PERSON), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_MASS_CHARM), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_MINDSPELLS), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_DISEASE), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB), oCompSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, PRCItemPropertyBonusFeat(FEAT_LOWLIGHTVISION), oCompSkin);
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//Compute the DC for this companion's blight touch
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int iHD = GetHitDice(oCompanion);
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int iCons = GetAbilityModifier(ABILITY_CONSTITUTION, oCompanion);
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int iDC = 10 + (iHD / 2) + iCons;
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//Create the onhit item property for causing the blight touch disease
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itemproperty ipBlightTouch = ItemPropertyOnHitProps(IP_CONST_ONHIT_DISEASE, iDC, DISEASE_TALONAS_BLIGHT);
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//Get the companion's creature weapons
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCompanion);
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oCompanion);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oCompanion);
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//Apply blight touch to each weapon
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if (GetIsObjectValid(oBite))
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IPSafeAddItemProperty(oBite, ipBlightTouch);
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if (GetIsObjectValid(oLClaw))
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IPSafeAddItemProperty(oLClaw, ipBlightTouch);
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if (GetIsObjectValid(oRClaw))
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IPSafeAddItemProperty(oRClaw, ipBlightTouch);
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//Adjust alignment to Neutral Evil
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if(GetAlignmentLawChaos(oCompanion) != ALIGNMENT_NEUTRAL)
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AdjustAlignment(oCompanion, ALIGNMENT_NEUTRAL, 50, FALSE);
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if (GetAlignmentGoodEvil(oCompanion) != ALIGNMENT_EVIL)
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AdjustAlignment(oCompanion, ALIGNMENT_EVIL, 80, FALSE);
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}
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void WinterWolfProperties(object oCompanion, int nLevel)
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{
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int iStr = nLevel >= 30 ? (nLevel-30)/2 : (nLevel-4)/2;
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int iDex = nLevel >= 30 ? (nLevel-31)/2 : (nLevel-5)/2;
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object oCreR = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCompanion);
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if(GetPRCSwitch(PRC_NWNX_FUNCS))
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{
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if(iStr > 0)
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PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_STRENGTH, iStr);
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if(iDex > 0)
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PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_DEXTERITY, iStr);
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}
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else
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{
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if(iStr > 0)
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_STR, iStr), oCreR);
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if(iDex > 0)
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_DEX, iDex), oCreR);
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}
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int nBonusDmg;
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if(nLevel > 24)
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nBonusDmg = IP_CONST_DAMAGEBONUS_1d12;
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else if(nLevel > 16)
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nBonusDmg = IP_CONST_DAMAGEBONUS_1d10;
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else if(nLevel > 7)
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nBonusDmg = IP_CONST_DAMAGEBONUS_1d8;
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else
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nBonusDmg = IP_CONST_DAMAGEBONUS_1d6;
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, nBonusDmg), oCreR);
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//winter wolf properties
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageVulnerability(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEVULNERABILITY_50_PERCENT), oCreR);
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGEIMMUNITY_100_PERCENT), oCreR);
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int iMax, i;
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int coneAbi = nLevel / 5;
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switch(coneAbi)
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{
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case 1 : iMax = 7; break;
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case 2 : iMax = 6; break;
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case 3 : iMax = 5; break;
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case 4 : iMax = 4; break;
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case 5 : iMax = 3; break;
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case 6 : iMax = 2; break;
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case 7 : iMax = 1; break;
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}
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if(iMax > 0)
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{
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for(i = 1; i <= iMax; i++)
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DecrementRemainingSpellUses(oCompanion, 230);
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}
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}
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void ApplyPnPFamiliarProperties(object oPC, object oFam)
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{
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int bFuncs = GetPRCSwitch(PRC_NWNX_FUNCS);
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effect eBonus;
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//get familiar level
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int nFamLevel = GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WITCH, oPC)
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+ GetLevelByClass(CLASS_TYPE_ALIENIST, oPC)
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+ GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
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+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC);
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if (GetHasFeat(FEAT_SHADOW_FAMILIAR, oPC)) nFamLevel = GetLevelByTypeArcane(oPC) + GetShadowcasterLevel(oPC); // For the purpose of determining familiar abilities that depend on your arcane caster level,
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// your levels in all classes that allow you to cast mysteries or arcane spells stack
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//scaling bonuses
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int nAdjustLevel = nFamLevel - GetHitDice(oFam);
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int n;
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for(n = 1; nAdjustLevel >= n; n++)
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LevelUpHenchman(oFam, CLASS_TYPE_INVALID, TRUE);
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int nACBonus = nFamLevel / 2;
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int nIntBonus = nFamLevel / 2;
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int nSRBonus = nFamLevel > 11 ? nFamLevel + 5 : 0;
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//saving throws
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int nSaveRefBonus = GetReflexSavingThrow(oPC) - GetReflexSavingThrow(oFam);
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int nSaveFortBonus = GetFortitudeSavingThrow(oPC) - GetFortitudeSavingThrow(oFam);
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int nSaveWillBonus = GetWillSavingThrow(oPC) - GetWillSavingThrow(oFam);
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int nHPBonus;
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if(bFuncs)
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{
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nHPBonus = GetMaxHitPoints(oPC) / 2;
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int i, nBonus;
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for(i = 0; i < GetPRCSwitch(FILE_END_SKILLS); i++)
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{
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nBonus = GetSkillRank(i, oPC) - GetSkillRank(i, oFam);
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if(nBonus > 0)
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PRC_Funcs_ModSkill(oFam, i, nBonus);
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}
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PRC_Funcs_SetBaseNaturalAC(oFam, PRC_Funcs_GetBaseNaturalAC(oFam) + nACBonus);
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PRC_Funcs_ModAbilityScore(oFam, ABILITY_INTELLIGENCE, nIntBonus);
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PRC_Funcs_ModSavingThrowBonus(oFam, SAVING_THROW_REFLEX, nSaveRefBonus);
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PRC_Funcs_ModSavingThrowBonus(oFam, SAVING_THROW_FORT, nSaveFortBonus);
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PRC_Funcs_ModSavingThrowBonus(oFam, SAVING_THROW_WILL, nSaveWillBonus);
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PRC_Funcs_SetMaxHitPoints(oFam, nHPBonus);
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PRC_Funcs_SetCurrentHitPoints(oFam, nHPBonus);
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}
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else
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{
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//temporary HP for the moment, have to think of a better idea later
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nHPBonus = (GetMaxHitPoints(oPC) / 2) - GetMaxHitPoints(oFam);
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int i, nBonus;
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for(i = 0; i < GetPRCSwitch(FILE_END_SKILLS); i++)
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{
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nBonus = GetSkillRank(i, oPC) - GetSkillRank(i, oFam);
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eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(i, nBonus));
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}
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eBonus = EffectLinkEffects(eBonus, EffectACIncrease(nACBonus, AC_NATURAL_BONUS));
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eBonus = EffectLinkEffects(eBonus, EffectAbilityIncrease(ABILITY_INTELLIGENCE, nIntBonus));
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eBonus = EffectLinkEffects(eBonus, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, nSaveRefBonus));
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eBonus = EffectLinkEffects(eBonus, EffectSavingThrowIncrease(SAVING_THROW_FORT, nSaveFortBonus));
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eBonus = EffectLinkEffects(eBonus, EffectSavingThrowIncrease(SAVING_THROW_WILL, nSaveWillBonus));
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eBonus = EffectLinkEffects(eBonus, EffectTemporaryHitpoints(nHPBonus));
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}
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int nABBonus = GetBaseAttackBonus(oPC) - GetBaseAttackBonus(oFam);
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int nAttacks = (GetBaseAttackBonus(oPC)/5)+1;
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if(nAttacks > 5)
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nAttacks = 5;
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SetBaseAttackBonus(nAttacks, oFam);
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//effect doing
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if(nSRBonus > 0) eBonus = EffectLinkEffects(eBonus, EffectSpellResistanceIncrease(nSRBonus));
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eBonus = EffectLinkEffects(eBonus, EffectAttackIncrease(nABBonus));
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//skills were linked earlier
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eBonus = SupernaturalEffect(eBonus);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oFam);
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}
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void CheckIsValidFamiliar(object oMaster, effect eBonus)
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{
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object oFam = GetAssociateNPC(ASSOCIATE_TYPE_FAMILIAR);
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object oFamToken = GetItemPossessedBy(oMaster, "prc_pnp_familiar");
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if(GetIsObjectValid(oFam))
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{
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if(!GetIsDead(oFam))
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{
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DelayCommand(30.0, CheckIsValidFamiliar(oMaster, eBonus));
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return;
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}
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}
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else
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{
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if(GetIsObjectValid(oFamToken))
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{
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|
DelayCommand(30.0, CheckIsValidFamiliar(oMaster, eBonus));
|
|
return;
|
|
}
|
|
}
|
|
|
|
RemoveEffect(oMaster, eBonus);
|
|
}
|
|
|
|
effect GetMasterBonus(int nFamiliarType)
|
|
{
|
|
effect eBonus;
|
|
string sFile = "prc_familiar";
|
|
string sTemp = Get2DACache(sFile, "BONUS", nFamiliarType);
|
|
int nParam1 = StringToInt(Get2DACache(sFile, "PARAM1", nFamiliarType));
|
|
int nParam2 = StringToInt(Get2DACache(sFile, "PARAM2", nFamiliarType));
|
|
|
|
if(sTemp == "sk")
|
|
eBonus = EffectSkillIncrease(nParam1, nParam2);
|
|
else if(sTemp == "sv")
|
|
eBonus = EffectSavingThrowIncrease(nParam1, nParam2);
|
|
else if(sTemp == "hp")
|
|
eBonus = EffectTemporaryHitpoints(nParam1);
|
|
|
|
return eBonus;
|
|
}
|
|
|
|
int GetCompanionBaseDamage(int nLevel, int bBite)
|
|
{
|
|
int nBite, nClaw;
|
|
if(nLevel > 35)
|
|
{
|
|
nBite = IP_CONST_MONSTERDAMAGE_2d10;
|
|
nClaw = IP_CONST_MONSTERDAMAGE_1d12;
|
|
}
|
|
else if(nLevel > 26)
|
|
{
|
|
nBite = IP_CONST_MONSTERDAMAGE_2d8;
|
|
nClaw = IP_CONST_MONSTERDAMAGE_1d10;
|
|
}
|
|
else if(nLevel > 18)
|
|
{
|
|
nBite = IP_CONST_MONSTERDAMAGE_2d6;
|
|
nClaw = IP_CONST_MONSTERDAMAGE_1d8;
|
|
}
|
|
else if(nLevel > 11)
|
|
{
|
|
nBite = IP_CONST_MONSTERDAMAGE_1d10;
|
|
nClaw = IP_CONST_MONSTERDAMAGE_1d6;
|
|
}
|
|
else if(nLevel > 5)
|
|
{
|
|
nBite = IP_CONST_MONSTERDAMAGE_1d8;
|
|
nClaw = IP_CONST_MONSTERDAMAGE_1d4;
|
|
}
|
|
else
|
|
{
|
|
nBite = IP_CONST_MONSTERDAMAGE_1d6;
|
|
nClaw = IP_CONST_MONSTERDAMAGE_1d3;
|
|
}
|
|
|
|
if(bBite)
|
|
return nBite;
|
|
|
|
return nClaw;
|
|
}
|
|
|
|
void SetNaturalWeaponDamage(object oCompanion, int nLvlMod = 0)
|
|
{
|
|
int nLevel = GetHitDice(oCompanion);
|
|
nLevel += nLvlMod;
|
|
int Enh = (nLevel - 15) / 5;
|
|
int nDamage;
|
|
|
|
//Get the companion's creature weapons
|
|
object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCompanion);
|
|
object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oCompanion);
|
|
object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oCompanion);
|
|
|
|
//Apply properties to each weapon
|
|
if(GetIsObjectValid(oBite))
|
|
{
|
|
CleanProperties(oBite);
|
|
nDamage = GetCompanionBaseDamage(nLevel, TRUE);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyMonsterDamage(nDamage), oBite);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAttackBonus(Enh), oBite);
|
|
}
|
|
if(GetIsObjectValid(oLClaw))
|
|
{
|
|
CleanProperties(oLClaw);
|
|
nDamage = GetCompanionBaseDamage(nLevel, FALSE);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyMonsterDamage(nDamage), oLClaw);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAttackBonus(Enh), oLClaw);
|
|
}
|
|
if(GetIsObjectValid(oRClaw))
|
|
{
|
|
CleanProperties(oRClaw);
|
|
nDamage = GetCompanionBaseDamage(nLevel, FALSE);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyMonsterDamage(nDamage), oRClaw);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAttackBonus(Enh), oRClaw);
|
|
}
|
|
}
|
|
|
|
void UnsummonCompanions(object oPC)
|
|
{
|
|
int i;
|
|
object oAsso;
|
|
for(i = 1; i <= 5; i++)
|
|
{
|
|
oAsso = GetAssociateNPC(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC, i);
|
|
if(GetIsObjectValid(oAsso))
|
|
DestroyAssociate(oAsso);
|
|
}
|
|
for(i = 1; i <= 5; i++)
|
|
{
|
|
oAsso = GetAssociateNPC(ASSOCIATE_TYPE_FAMILIAR, oPC, i);
|
|
if(GetIsObjectValid(oAsso))
|
|
DestroyAssociate(oAsso);
|
|
}
|
|
} |