Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
52 lines
1.9 KiB
Plaintext
52 lines
1.9 KiB
Plaintext
/*
|
||
03/02/21 by Stratovarius
|
||
|
||
Leraje, the Green Herald
|
||
|
||
Once a favored servant of the primary deity of the elves, Leraje allowed her pride to become her downfall.
|
||
Leraje gives her summoners the ability to bring a bow to hand at will, to fire it with accuracy, and to
|
||
damage a foe’s sense of self with it. In addition, she gives her hosts keen vision in darkness and skill at hiding.
|
||
|
||
Vestige Level: 1st
|
||
Binding DC: 15
|
||
Special Requirement: Leraje hates Amon for some unknown reason and will not answer your call if you are already bound to him.
|
||
|
||
Ricochet: As a standard action, you can make a ranged attack against two adjacent targets.
|
||
*/
|
||
|
||
#include "prc_inc_combat"
|
||
|
||
void main()
|
||
{
|
||
object oBinder = OBJECT_SELF;
|
||
object oTarget = PRCGetSpellTargetObject();
|
||
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oBinder);
|
||
effect eNone;
|
||
|
||
if(GetWeaponRanged(oWeapon))
|
||
{
|
||
PerformAttack(oTarget, oBinder, eNone, 0.0, 0, 0, 0, "Ricochet Hit", "Ricochet Miss");
|
||
location lTarget = GetLocation(oTarget);
|
||
// Use the function to get the closest creature as a target
|
||
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||
while(GetIsObjectValid(oAreaTarget))
|
||
{
|
||
// Don't hit yourself
|
||
// Make sure the target is within melee range of the initiator
|
||
// Don't hit the one already struck
|
||
if(oAreaTarget != oBinder &&
|
||
GetIsInMeleeRange(oAreaTarget, oTarget) &&
|
||
GetIsEnemy(oTarget) &&
|
||
oAreaTarget != oTarget)
|
||
{
|
||
// Perform the Attack
|
||
PerformAttack(oAreaTarget, oBinder, eNone, 0.0, 0, 0, 0, "Ricochet Hit", "Ricochet Miss");
|
||
// Break when target is found
|
||
break;
|
||
}
|
||
|
||
//Select the next target within the spell shape.
|
||
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||
}
|
||
}
|
||
} |