Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
65 lines
3.2 KiB
Plaintext
65 lines
3.2 KiB
Plaintext
/*
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02/03/21 by Stratovarius
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Paimon, the Dancer
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Paimon whirls into reality with grace and style. He gives his summoners the ability to see combat as a dance and makes them masters of its steps and hidden meter.
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Vestige Level: 3rd
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Binding DC: 20
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Special Requirement: No
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Influence: Paimon’s influence makes you lascivious and bold. In addition, Paimon requires that you dance (moving at half speed) whenever you hear music.
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Granted Abilities:
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Paimon gives you the ability to dance in and out of combat, and to make whirling attacks against multiple foes.
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Dance of Death: When you use this ability as a standard action, you move up to your speed in a line and make a single attack against any creature you move
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past, provoking attacks of opportunity normally. Once you have used this ability, you cannot do so again for 5 rounds.
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Paimon’s Blades: You gain proficiency with the rapier and short sword, and the benefit of the Weapon Finesse feat when you wield such weapons.
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Paimon’s Dexterity: You gain a +4 bonus to Dexterity.
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Paimon’s Skills: You gain a +4 bonus on Tumble checks and Perform checks.
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Uncanny Dodge: You retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker.
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Whirlwind Attack: You gain the benefit of the Whirlwind Attack feat.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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effect eLink = EffectLinkEffects(EffectVisualEffect(PSI_DUR_BURST), EffectPact(oBinder));
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_SKILLS))
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{
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_TUMBLE, 4));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_PERFORM, 4));
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}
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// We get this with the Practiced Binder feat
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder) || GetHasFeat(FEAT_PRACTICED_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_DODGE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE1), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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// Binders only down here
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_DANCE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_PAIMON_DANCE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_WHIRLWIND)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WHIRLWIND), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_BLADES))
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{
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_RAPIER), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTSWORD), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_DEX)) eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_DEXTERITY, 4));
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
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} |