Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
38 lines
1.6 KiB
Plaintext
38 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Cold Comfort - OnEnter
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//:: FileName inv_coldcmfrta.nss
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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int CasterLvl = GetInvokerLevel(GetAreaOfEffectCreator(), CLASS_TYPE_WARLOCK);
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int nAmount = 20;
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int nResistance = 10;
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effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResistance, nAmount);
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effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistance, nAmount);
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effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResistance, nAmount);
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effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nResistance, nAmount);
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effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResistance, nAmount);
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effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), INVOKE_COLD_COMFORT, FALSE));
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//Link Effects
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effect eLink = EffectLinkEffects(eCold, eFire);
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eLink = EffectLinkEffects(eLink, eAcid);
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eLink = EffectLinkEffects(eLink, eSonic);
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eLink = EffectLinkEffects(eLink, eElec);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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//Apply VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,CasterLvl);
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}
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