Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
49 lines
1.9 KiB
Plaintext
49 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Earthen Grasp - OnEnter
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//:: Stony Grasp - OnEnter
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//:: FileName inv_earthgraspa.nss
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//::///////////////////////////////////////////////
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#include "prc_inc_combmove"
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#include "inv_inc_invfunc"
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void main()
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{
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object oAoE = OBJECT_SELF;
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SetAllAoEInts(INVOKE_AOE_EARTHEN_GRASP_GRAPPLE, oAoE, GetSpellSaveDC());
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nCasterLevel = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
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int nPenetr = SPGetPenetrAOE(oCaster);
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int StrMod = 2 + nCasterLevel / 3;
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE , oCaster)
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&& GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE
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&& !GetLocalInt(oAoE, "AlreadyGrappling")
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&& !GetLocalInt(oTarget, "SourceOfGrapple"))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_EARTHEN_GRASP));
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//now do grappling and stuff
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//cant already be grappled so no need to check that
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int nGrappleSucessful = FALSE;
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//this spell doesnt need to make a touch attack
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//as defined in the spell
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int nAttackerGrappleMod = nCasterLevel + StrMod;
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nGrappleSucessful = _DoGrappleCheck(OBJECT_INVALID, oTarget, nAttackerGrappleMod);
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if(nGrappleSucessful)
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{
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//now being grappled
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AssignCommand(oTarget, ClearAllActions());
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effect eHold = EffectCutsceneImmobilize();
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effect eEntangle = EffectVisualEffect(VFX_DUR_SPELLTURNING_R);
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effect eLink = EffectLinkEffects(eHold, eEntangle);
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//eLink = EffectKnockdown();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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SetLocalInt(oAoE, "AlreadyGrappling", TRUE);
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SetLocalObject(oAoE, "CurrentlyGrappling", oTarget);
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}
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}
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} |