Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Enervating Shadow
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//:: FileName inv_enervshdw.nss
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//::///////////////////////////////////////////////
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/*
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Greater Invocation
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5th Level Spell
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The dark powers cloak you and shield you from harm,
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while draining vitality from nearby foes. Any
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living creature within 10' of you must make a
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fortitude save or take a -4 penalty to Strength for
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5 rounds. Creatures can only be affected by this
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once every 24 hours. This ability lasts 5 rounds,
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and does not work in sunlight or magical bright
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light.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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effect eAOE = EffectAreaOfEffect(INVOKE_AOE_ENERVATING_SHADOW);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_ENERVATING_SHADOW, FALSE));
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//Link Effects
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effect eLink = EffectLinkEffects(eDur2, eAOE);
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eLink = EffectLinkEffects(eDur, eLink);
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//Apply VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5), TRUE, -1, CasterLvl);
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} |