Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
247 lines
11 KiB
Plaintext
247 lines
11 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: inv_et_spellblst.nss
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//:://////////////////////////////////////////////
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/** @file
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Spell selection for eldritch theurge's spellblast ability
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Handles the dynamic convo *and* the quickselects
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inv_invoc_const"
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#include "inc_dynconv"
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#include "inv_inc_invfunc"
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/* Constant defintions */
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const int STAGE_ENTRY = 0;
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const int STAGE_SLOT = 1;
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/* Aid functions */
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void PopulateList(object oPC, int nClass)
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{
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string sFile = "et_spellblast";
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int MaxValue = StringToInt(Get2DACache(sFile, "Label", 0));
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int i = 1, nSpellID, nChoice = 1;
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if(nClass == CLASS_TYPE_WIZARD
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|| (nClass == CLASS_TYPE_SORCERER && GetPRCSwitch(PRC_SORC_DISALLOW_NEWSPELLBOOK))
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|| (nClass == CLASS_TYPE_BARD && GetPRCSwitch(PRC_BARD_DISALLOW_NEWSPELLBOOK)))
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{
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while(i < MaxValue)
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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if(GetHasSpell(nSpellID, oPC))
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{
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string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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AddChoice(sName, nChoice, oPC);
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SetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice), nSpellID);
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SetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice), -1);
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nChoice++;
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}
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i++;
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}
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}
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else
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{
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string sClassFile = GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED ? "":
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GetFileForClass(nClass);
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string sArray = "NewSpellbookMem_" + IntToString(nClass);
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int nSpellbookID, nLevel, nCount;
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while(i < MaxValue)
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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nSpellbookID = RealSpellToSpellbookID(nClass, nSpellID);
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DoDebug(Get2DACache(sFile, "Label", i)+" = "+IntToString(nSpellbookID));
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if(nSpellbookID != -1)
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{
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/* // if we ever add another arcane caster with prepared spellbook
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// uncomment all following lines
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if(sClassFile == "")
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{
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nCount = persistant_array_get_int(oPC, sArray, nSpellbookID);
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if(nCount)
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{
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string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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AddChoice(sName, nChoice, oPC);
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SetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice), nSpellbookID);
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SetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice), nSpellID);
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SetLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice), sArray);
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nChoice++;
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}
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}
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else*/
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{
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if(GetHasFeat(StringToInt(Get2DACache(sClassFile, "FeatID", nSpellbookID)), oPC))
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{
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nLevel = StringToInt(Get2DACache(sClassFile, "Level", nSpellbookID));
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nCount = persistant_array_get_int(oPC, sArray, nLevel);
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if(nCount)
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{
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string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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AddChoice(sName, nChoice, oPC);
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SetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice), nLevel);
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SetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice), nSpellID);
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SetLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice), sArray);
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nChoice++;
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}
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}
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}
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}
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i++;
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}
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}
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SetDefaultTokens();
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DeleteLocalInt(oPC, "DynConv_Waiting");
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FloatingTextStringOnCreature("*Done*", oPC, FALSE);
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int nID = GetSpellId();
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int nValue = GetLocalInt(GetPCSpeaker(), DYNCONV_VARIABLE);
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//SendMessageToPC(oPC, "inv_et_spellblst:" + IntToString(nID) + " nVal:"+ IntToString(nValue));
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if (nValue != 0) {
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// do conversation
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oPC = GetPCSpeaker();
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/* Get the value of the local variable set by the conversation script calling
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* this script. Values:
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* DYNCONV_ABORTED Conversation aborted
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* DYNCONV_EXITED Conversation exited via the exit node
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* DYNCONV_SETUP_STAGE System's reply turn
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* 0 Error - something else called the script
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* Other The user made a choice
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*/
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// The stage is used to determine the active conversation node.
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// 0 is the entry node.
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int nStage = GetStage(oPC);
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oPC))
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{
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// variable named nStage determines the current conversation node
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// Function SetHeader to set the text displayed to the PC
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// Function AddChoice to add a response option for the PC. The responses are show in order added
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if(nStage == STAGE_ENTRY)
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{
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// Set the header
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SetHeader("Select Spell:");
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SetLocalInt(oPC, "DynConv_Waiting", TRUE);
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PopulateList(oPC, GetETArcaneClass(oPC));
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MarkStageSetUp(nStage, oPC);
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}
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else if (nStage = STAGE_SLOT)
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{
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SetHeader("Select QuickSlot:");
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AddChoice("Slot 1", 1, oPC);
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AddChoice("Slot 2", 2, oPC);
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AddChoice("Slot 3", 3, oPC);
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AddChoice("Slot 4", 4, oPC);
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MarkStageSetUp(nStage, oPC); // This prevents the setup being run for this stage again until MarkStageNotSetUp is called for it
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SetDefaultTokens(); // Set the next, previous, exit and wait tokens to default values
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}
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//add more stages for more nodes with Else If clauses
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}
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// Do token setup
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SetupTokens();
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}
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// Abort conversation cleanup.
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// NOTE: This section is only run when the conversation is aborted
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// while aborting is allowed. When it isn't, the dynconvo infrastructure
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// handles restoring the conversation in a transparent manner
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else if(nValue == DYNCONV_ABORTED
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|| nValue == DYNCONV_EXITED)
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{
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int nChoice = 1;
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while(GetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice)))
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{
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DeleteLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice));
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DeleteLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice));
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DeleteLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice));
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nChoice++;
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}
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DeleteLocalInt(oPC, "ET_SPELL_ID");
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DeleteLocalInt(oPC, "ET_REAL_SPELL_ID");
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DeleteLocalString(oPC, "ET_CLASS_ARRAY_ID");
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DeleteLocalInt(oPC, "ET_SPELL_LEVEL_CHOICE");
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}
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// Handle PC responses
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else
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{
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// variable named nChoice is the value of the player's choice as stored when building the choice list
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// variable named nStage determines the current conversation node
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int nChoice = GetChoice(oPC);
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if(nStage == STAGE_ENTRY)
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{
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MarkStageNotSetUp(nStage, oPC);
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int nSpell = GetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice));
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int nRealSpell = GetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice));
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string sArray = GetLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice));
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SetLocalInt(oPC, "ET_SPELL_ID", nSpell);
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SetLocalInt(oPC, "ET_REAL_SPELL_ID", nRealSpell);
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SetLocalString(oPC, "ET_CLASS_ARRAY_ID", sArray);
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nStage = STAGE_SLOT;
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}
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else if (nStage = STAGE_SLOT)
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{
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MarkStageNotSetUp(nStage, oPC);
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int nSpell = GetLocalInt(oPC, "ET_SPELL_ID");
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int nRealSpell = GetLocalInt(oPC, "ET_REAL_SPELL_ID");
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string sArray = GetLocalString(oPC, "ET_CLASS_ARRAY_ID");
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int nLevel = GetLocalInt(oPC, "ET_SPELL_LEVEL_CHOICE");
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SetLocalInt(oPC, "ET_SPELL_QUICK" + IntToString(nChoice), nSpell);
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SetLocalInt(oPC, "ET_REAL_SPELL_QUICK" + IntToString(nChoice), nRealSpell);
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SetLocalString(oPC, "ET_SPELL_QUICK" + IntToString(nChoice), sArray);
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SetLocalInt(oPC, "ET_SPELL_QUICK" + IntToString(nChoice) + "LVL", nLevel);
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nStage = STAGE_ENTRY;
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}
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oPC);
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}
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}
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else if(nID == INVOKE_SB_SPELL_SELECT_CONVO)
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{
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DelayCommand(0.5, StartDynamicConversation("inv_et_spellblst", oPC, DYNCONV_EXIT_ALLOWED_SHOW_CHOICE, TRUE, FALSE, oPC));
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}
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else
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{
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string sSlotNo;
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switch(nID)
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{
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case INVOKE_SB_SPELL_SELECT_QUICK1: sSlotNo = "1"; break;
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case INVOKE_SB_SPELL_SELECT_QUICK2: sSlotNo = "2"; break;
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case INVOKE_SB_SPELL_SELECT_QUICK3: sSlotNo = "3"; break;
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case INVOKE_SB_SPELL_SELECT_QUICK4: sSlotNo = "4"; break;
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}
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if(sSlotNo == "")
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return;
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int nSpell = GetLocalInt(oPC, "ET_SPELL_QUICK"+sSlotNo);
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int nLevel = GetLocalInt(oPC, "ET_SPELL_QUICK"+sSlotNo+"LVL");
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int nRealSpell = GetLocalInt(oPC, "ET_REAL_SPELL_QUICK"+sSlotNo);
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if(nRealSpell == -1) nRealSpell = nSpell;
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string sArray = GetLocalString(oPC, "ET_SPELL_QUICK"+sSlotNo);
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SetLocalInt(oPC, "ET_SPELL_CURRENT", (nSpell+1));
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SetLocalInt(oPC, "ET_SPELL_CURRENT_LVL", nLevel);
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SetLocalInt(oPC, "ET_REAL_SPELL_CURRENT", nRealSpell);
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SetLocalString(oPC, "ET_SPELL_CURRENT", sArray);
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int nUses = sArray == "" ? GetHasSpell(nSpell, oPC) : persistant_array_get_int(oPC, sArray, nSpell);
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FloatingTextStringOnCreature("*Spellblast: " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nRealSpell))) + "*", oPC, FALSE);
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FloatingTextStringOnCreature("*You have " + IntToString(nUses) + " uses left*", oPC, FALSE);
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}
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}
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