Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
78 lines
3.0 KiB
Plaintext
78 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wall of Fire: Heartbeat
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//:: NW_S0_WallFireA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Person within the AoE take 4d6 fire damage
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per round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "inv_inc_invfunc"
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void main()
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{
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SetAllAoEInts(INVOKE_VFX_PER_WALLPERILFIRE,OBJECT_SELF, GetSpellSaveDC());
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object oCaster = GetAreaOfEffectCreator();
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if(!GetIsObjectValid(oCaster))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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//Declare major variables
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int nDamage;
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effect eDam;
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int nCasterLvl = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
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int nPenetr = SPGetPenetrAOE(oCaster, nCasterLvl);
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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//cap the extra damage
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nCasterLvl = min(nCasterLvl, 20);
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Declare the spell shape, size and the location.
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while(GetIsObjectValid(oTarget))
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_WALL_OF_PERILOUS_FLAME));
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Roll damage.
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nDamage = d6(4) + nCasterLvl;
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//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE);
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int nDC = GetInvocationSaveDC(oTarget, oCaster, INVOKE_WALL_OF_PERILOUS_FLAME);
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE);
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage/2, DAMAGE_TYPE_FIRE), oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage/2, DAMAGE_TYPE_MAGICAL), oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget);
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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}
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