Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
/*
|
|
3/1/20 by Stratovarius
|
|
|
|
Flame Cincture Waist Bind
|
|
|
|
Energy attacks are not simply absorbed and dispersed, but instead the energy is bound within the belt, eagerly awaiting release.
|
|
|
|
You can release a blast of fire from your flame cincture equal 1d6 plus 1d6 per point of essentia invested in the meld. A successful Reflex save reduces the damage by half.
|
|
*/
|
|
|
|
#include "moi_inc_moifunc"
|
|
|
|
void main()
|
|
{
|
|
object oMeldshaper = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_FLAME_CINCTURE);
|
|
int nDice = 1 + nEssentia;
|
|
int nClass = GetMeldShapedClass(oMeldshaper, MELD_FLAME_CINCTURE);
|
|
int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, nClass, MELD_FLAME_CINCTURE);
|
|
int nDC = GetMeldshaperDC(oMeldshaper, nClass, MELD_FLAME_CINCTURE);
|
|
|
|
//Exclude the caster from the damage effects
|
|
if (oTarget != oMeldshaper)
|
|
{
|
|
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oMeldshaper))
|
|
{
|
|
if (!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl))
|
|
{
|
|
int nDamage = d6(nDice);
|
|
|
|
//Adjust damage based on Reflex Save, Evasion and Improved Evasion
|
|
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE);
|
|
if(nDamage > 0)
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_FIRE), oTarget);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} |