Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
2.3 KiB
Plaintext
61 lines
2.3 KiB
Plaintext
/*
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18/02/19 by Stratovarius
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Consume Essence
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Master, Ebon Walls
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Level/School: 9th/Necromancy [Death]
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Range: Touch
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Target: One living creature
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Duration: Instantaneous, then 1 round/level
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Saving Throw: Will negates
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Spell Resistance: Yes
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You reach out and peel the subject’s shadow away, then wrap it inside your own.
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The target of this horrid mystery must succeed on a Will saving throw or die. If the creature succumbs to the mystery and dies,
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it immediately returns to life, gains the dark creature template, and is under your control. The creature remains in this state for 1 round per level, and then dies again.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "prc_inc_template"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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// Only creatures, and PvP check.
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow))
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen))
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_DEATH))
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{
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// Death Immunity check
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH))
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{
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myst.eLink = EffectLinkEffects(EffectCutsceneDominated(), EffectVisualEffect(VFX_DUR_DEATHWARD));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOMINATE_S), oTarget);
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ApplyTemplateToObject(TEMPLATE_DARK, oTarget);
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DelayCommand(myst.fDur, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget));
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}
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}
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}
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}
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}
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} |