Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
/*
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12/02/19 by Stratovarius
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Dusk and Dawn
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Apprentice, Shutters and Clouds
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Level/School: 1st/Evocation
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 20-ft.-radius emanation centered on a point in space
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Duration: 10 minutes/level (D)
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Saving Throw: None
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Spell Resistance: No
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By drawing shade from the Plane of Shadow, or banishing the shadows back to it, you control the level of illumination in the area.
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You make a dark area lighter or a light area darker, blanketing the affected area in shadowy illumination. Creatures with darkvision can see through this area normally.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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location lTarget = PRCGetSpellTargetLocation();
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myst.fDur = 600.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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if (myst.nMystId == MYST_DUSK_AND_DAWN_DAWN)
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{
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// Create AoE
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myst.eLink = EffectAreaOfEffect(VFX_MOB_DAYLIGHT);
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if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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}
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else
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{
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effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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// Do impact VFX
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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// Create AoE
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myst.eLink = EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN);
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if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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myst.nSaveDC = GetShadowcasterDC(oShadow);
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SetLocalMystery(oShadow, MYST_HOLD_MYST+"6", myst);
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}
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}
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} |