Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
60 lines
2.0 KiB
Plaintext
60 lines
2.0 KiB
Plaintext
/*
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----------------
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Blistering Flourish
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tob_dw_blstflrsh.nss
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----------------
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28/03/07 by Stratovarius
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*/ /** @file
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Blistering Flourish
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Desert Wind (Strike)
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Level: Swordsage 1
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Initiation Action: 1 Standard Action
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Range: 30ft.
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Area: 30-ft burst
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Duration: 1 Minute
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Your weapons bursts into flames as you twirl it over your head.
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With a flourish, you cause the fire to explode with a blinding flash.
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All creatures other than you in the area must make a Fortitude save vs 11 + Wisdom modifier or be dazzled.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode()) return;
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object oInitiator = OBJECT_SELF;
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struct maneuver move = EvaluateManeuver(oInitiator);
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if(move.bCanManeuver)
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{
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location lTarget = GetLocation(oInitiator);
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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int nDC = 11 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
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//Get the first target in the radius around the caster
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
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while(GetIsObjectValid(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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if(oInitiator != oTarget && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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effect eDazzle = SupernaturalEffect(EffectDazzle());
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, 60.0);
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if (GetLocalInt(oInitiator, "DesertFire"))
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(), DAMAGE_TYPE_FIRE), oTarget);
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
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}
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}
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} |