Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
/*
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----------------
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Fire Riposte
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tob_dw_frrpst.nss
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----------------
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04/06/07 by Stratovarius
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*/ /** @file
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Fire Riposte
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Desert Wind (Counter)
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Level: Swordsage 2
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Initiation Action: 1 Immediate Action
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Range: Personal.
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Target: You.
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Duration: Instantaneous.
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You focus the pain from a wound you have just suffered
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into a firey manifestation of revenge.
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The next time you are struck during this round, you make a melee touch attack.
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If it succeeds, the target takes 4d6 fire damage.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
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// Add the OnHit
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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effect eDur = EffectVisualEffect(VFX_DUR_FLAMING_SPHERE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oTarget, 6.0);
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}
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} |