Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
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Absolute Steel
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tob_irnh_abstl
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Absolute Steel
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Iron Heart (Stance)
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Level: Warblade 3
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Prerequisite: One Iron Heart maneuver
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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You shift your weight to the back of your feet and hold your blade carefully forward
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at the ready. Your muscles twitch slightly as you prepare to dodge the next attack you face.
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You gain a +10' movement speed bonus. If you move more than 10' in a round, you gain +2 AC.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if(!PreManeuverCastCode()) return;
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object oInitiator = OBJECT_SELF;
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struct maneuver move = EvaluateManeuver(oInitiator);
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if(move.bCanManeuver)
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{
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effect eLink = EffectLinkEffects(EffectMovementSpeedIncrease(33), EffectVisualEffect(VFX_DUR_AIR2));
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if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
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eLink = ExtraordinaryEffect(eLink);
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InitiatorMovementCheck(oInitiator, move.nMoveId);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
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}
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} |