PRC8/nwn/trunk/newspellbook/tob_irnh_abstl.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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/*
----------------
Absolute Steel
tob_irnh_abstl
----------------
15/07/07 by Stratovarius
*/ /** @file
Absolute Steel
Iron Heart (Stance)
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
You shift your weight to the back of your feet and hold your blade carefully forward
at the ready. Your muscles twitch slightly as you prepare to dodge the next attack you face.
You gain a +10' movement speed bonus. If you move more than 10' in a round, you gain +2 AC.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if(!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
struct maneuver move = EvaluateManeuver(oInitiator);
if(move.bCanManeuver)
{
effect eLink = EffectLinkEffects(EffectMovementSpeedIncrease(33), EffectVisualEffect(VFX_DUR_AIR2));
if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
eLink = ExtraordinaryEffect(eLink);
InitiatorMovementCheck(oInitiator, move.nMoveId);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
}
}