Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
/*
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----------------
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Shadow Jaunt
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tob_sdhd_sdhjnt.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Shadow Jaunt
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Shadow Hand [Teleportation]
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Level: Swordsage 2
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Initiation Action: 1 Standard Action
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Range: 50'
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Target: You
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A cloud of shadow energy engulfs you, spins into a tiny mote,
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and disappears. A moment later, this shadowy cloud appears
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across the battlefield and expels you from it.
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You teleport up to 50'.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_teleport"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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location lTarget = PRCGetSpellTargetLocation();
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// Check if the caster can teleport and inform if they can't
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if(GetCanTeleport(oInitiator, lTarget, TRUE, TRUE))
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{
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// Assign jump command with delay to prevent the damn infinite action loop
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DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget)));
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DelayCommand(1.5, ShadowPounce(oInitiator));
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// Do some VFX
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DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55));
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DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0,
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FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), // One VFX every meter
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0.5
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);
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}
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}
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} |