Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/*
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----------------
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Mountain Hammer
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tob_stdr_mnthmmr
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Mountain Hammer
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Stone Dragon (Strike)
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Level: Crusader 2, Swordsage 2, Warblade 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Like a falling avalanche, you strike with the weight and fury of the mountain.
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You make a single attack against an enemy. If this attack his, you ignore all DR and do an extra 2d6 damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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SetLocalInt(oInitiator, "MoveIgnoreDR", TRUE);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Mountain Hammer Hit", "Mountain Hammer Miss"));
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// Cleanup
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DelayCommand(3.0, DeleteLocalInt(oInitiator, "MoveIgnoreDR"));
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}
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} |