Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
/*
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----------------
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Stonefoot Stance
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tob_stdr_stnftst
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----------------
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23/03/07 by Stratovarius
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*/ /** @file
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Stonefoot Stance
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Stone Dragon (Stance)
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Level: Crusader 1, Swordsage 1, Warblade 1
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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You crouch and set your feet flat on the ground, drawing
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the resilience of the earth into your body.
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You gain a +2 bonus on Strength checks, and a +2 AC bonus against creatures larger than you.
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This stance ends if you move more than 5 feet for any reason.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = VersusSizeEffect(oInitiator, EffectACIncrease(2), 1);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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eLink = ExtraordinaryEffect(eLink);
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InitiatorMovementCheck(oInitiator, move.nMoveId);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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if (DEBUG && GetHasSpellEffect(MOVE_SD_STONEFOOT_STANCE, oInitiator)) DoDebug("tob_stdr_stnftst: GetHasSpellEffect: TRUE");
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} |