Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
/*
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----------------
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Baffling Defense
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tob_stsn_bfldfsn.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Baffling Defense
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Setting Sun (Counter)
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Level: Swordsage 2
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Prerequisite: One Setting Sun maneuver
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Initiation Action: 1 Immediate Action
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Range: Personal.
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Target: You.
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Duration: 1 Round
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You crouch balanced on one foot, hands held high over your head.
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Your foe hesistates, unsure of how to attack you in this unlikely stance.
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You make a Sense Motive. If it is higher than your armour class, the result
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of the roll becomes your armour class until the end of the round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nAC = GetDefenderAC(oInitiator, oTarget);
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// Skill check
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int nAttack = GetSkillRank(SKILL_SENSE_MOTIVE, oInitiator) + d20();
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if (GetLocalInt(oInitiator, "EventideBaffle")) nAttack = 99;
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// Add bonus if greater
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if (nAttack > nAC)
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{
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int nBonus = nAttack - nAC;
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effect eAC = EffectLinkEffects(EffectACIncrease(nBonus), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eAC), oTarget, 6.0);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
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}
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}
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} |