Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
/*
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----------------
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Leaping Dragon Stance
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tob_tgcw_lpdrgn.nss
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27/04/07 by Stratovarius
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*/ /** @file
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Leaping Dragon Stance
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Tiger Claw (Stance)
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Level: Swordsage 3, Warblade 3
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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Even when you are trapped in tight quarters and seemingly unable to move, a leap can send you flying gracefully through the air
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You gain a +10 bonus on jump checks, and always count as if you are running.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eDur = EffectVisualEffect(VFX_DUR_BLOOD_FOUNTAIN);
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_TIGER_CLAW))
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eDur = EffectLinkEffects(eDur, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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if (GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator) >= 2)
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{
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eDur = EffectLinkEffects(eDur, EffectMovementSpeedIncrease(33));
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eDur = EffectLinkEffects(eDur, EffectACIncrease(1));
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}
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if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eDur = EffectLinkEffects(eDur, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON));
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eDur), oTarget);
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}
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} |