Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
//#include "prc_alterations"
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#include "prc_weap_apt"
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#include "tob_inc_tobfunc"
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void WeaponAptitude(object oPC)
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{
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//Reapply weapon aptitude if it gets unapplied (for instance,
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//if shifting from one form to another removes the feats from
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//the PC's skin).
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int nAppliedPC = GetLocalInt(oPC, "PRC_WEAPON_APTITUDE_APPLIED");
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int nAppliedSkin = GetLocalInt(GetPCSkin(oPC), "PRC_WEAPON_APTITUDE_APPLIED");
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if(nAppliedPC && !nAppliedSkin)
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ApplyWeaponAptitude(OBJECT_SELF, TRUE);
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}
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void BattleClarity(object oPC)
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{
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int nSave = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
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// Can't be negative.
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if (0 > nSave) nSave = 0;
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// INT to Reflex saves
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SetCompositeBonus(GetPCSkin(oPC), "BattleClarity", nSave, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX);
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if (DEBUG) DoDebug("Battle Clarity applied: " + IntToString(nSave));
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}
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// Supposed to only apply to AoOs
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void BattleMastery(object oPC)
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{
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int nAttackBonus = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
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// Can't be negative.
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if (0 > nAttackBonus) nAttackBonus = 0;
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// INT to Attack Bonus
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SetCompositeAttackBonus(oPC, "BattleMastery", nAttackBonus);
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if (DEBUG) DoDebug("Battle Mastery applied: " + IntToString(nAttackBonus));
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int nWarbladeLevels = GetLevelByClass(CLASS_TYPE_WARBLADE, oPC);
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if (nWarbladeLevels >= 1)
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{
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WeaponAptitude(oPC);
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BattleClarity(oPC);
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}
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/*if (nWarbladeLevels >= 15)
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BattleMastery(oPC);*/
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} |