Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
124 lines
4.6 KiB
Plaintext
124 lines
4.6 KiB
Plaintext
/*
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----------------
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Breath of Cleansing
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true_utr_brthcln
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----------------
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3/8/06 by Stratovarius
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*/ /** @file
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Breath of Cleansing
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Level: Evolving Mind 4
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Range: 60 feet
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Target: One Creature
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Duration: 1 Round
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Spell Resistance: Yes
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Save: None (Normal) or Fort Negates (Reverse)
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Metautterances: Extend
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Normal: With a word, magical breath passes from your mouth to another creature afflicted with harmful magic, cleansing his body of the taint.
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It will remove any poison, deafness, blindness or daze effect from your target.
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Reverse: Your words evoke feelings of terror, dread, and awe in your target.
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Your target is nauseated.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nSaveType = SAVING_THROW_TYPE_NONE;
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utter.nSaveThrow = SAVING_THROW_FORT;
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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int nSRCheck;
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int nSaveCheck;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_BREATH_CLEANSING)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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effect eFear = GetFirstEffect(oTarget);
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//Get the first effect on the current target
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while(GetIsEffectValid(eFear))
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{
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if (GetEffectType(eFear) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eFear) == EFFECT_TYPE_DEAF ||
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GetEffectType(eFear) == EFFECT_TYPE_POISON ||
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GetEffectType(eFear) == EFFECT_TYPE_DAZED)
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{
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//Remove any fear effects and apply the VFX impact
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RemoveEffect(oTarget, eFear);
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}
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//Get the next effect on the target
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eFear = GetNextEffect(oTarget);
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}
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utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_BREATH_CLEANSING_R
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{
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// If the Spell Penetration fails, don't apply any effects
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// Its done this way so the law of sequence is applied properly
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Saving throw
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nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
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if(!nSaveCheck)
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{
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// These creatures cannot be nauseated
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if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_ELEMENTAL && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_OOZE)
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{
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// Nauseated: Can't Cast spells or Attack, can only move
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utter.eLink = EffectNausea(oTarget, utter.fDur);
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}
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}
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}
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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