Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
105 lines
3.8 KiB
Plaintext
105 lines
3.8 KiB
Plaintext
/*
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----------------
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Inertial Surge
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true_utr_inrtsrg
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----------------
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19/7/06 by Stratovarius
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*/ /** @file
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Inertial Surge
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Level: Evolving Mind 1
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Range: 60 feet
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Target: One Creature
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Duration: 1 round
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend
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Normal: Your words free the target from many impediments, allowing her to slip from any constraints.
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The target gains freedom of movement for one round.
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Reverse: Your words cause black tentacles to grow from the ground and clutch at the feet of your enemy, preventing them from moving anywhere.
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For one round the target is unable to move, but can take other actions normally.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(1);
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int nSRCheck;
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if(utter.bExtend) utter.fDur *= 2;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_INERTIAL_SURGE)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Freedom of Movement
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effect eParal = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
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effect eEntangle = EffectImmunity(IMMUNITY_TYPE_ENTANGLE);
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effect eSlow = EffectImmunity(IMMUNITY_TYPE_SLOW);
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effect eMove = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
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effect eVis = EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Link effects
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utter.eLink = EffectLinkEffects(eParal, eEntangle);
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utter.eLink = EffectLinkEffects(utter.eLink, eSlow);
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utter.eLink = EffectLinkEffects(utter.eLink, eVis);
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utter.eLink = EffectLinkEffects(utter.eLink, eDur);
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utter.eLink = EffectLinkEffects(utter.eLink, eMove);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_INERTIAL_SURGE_R go here */
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{
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// If the Spell Penetration fails, don't apply any effects
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Hold the Target
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utter.eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_ENTANGLE), EffectCutsceneImmobilize());
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}
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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