Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
92 lines
3.2 KiB
Plaintext
92 lines
3.2 KiB
Plaintext
/*
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----------------
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Perceive the Unseen
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true_utr_perunsn
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----------------
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1/8/06 by Stratovarius
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*/ /** @file
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Perceive the Unseen
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Level: Evolving Mind 2
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds
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Spell Resistance: None
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Save: None
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Metautterances: Extend
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Normal: Your ally gains a sixth sense about where nearby enemies are.
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Your target gains Blindfight.
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Reverse: The reverse of this utterance confounds your foes, preventing them from precisely locating an ally's position
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Your target gains 20% concealment.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_PERCEIVE_UNSEEN)
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{
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utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_BLINDFIGHT);
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object oSkin = GetPCSkin(oTrueSpeaker);
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IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_ULTRAVISION);
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_PERCEIVE_UNSEEN_R would be here */
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{
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// Concealment
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utter.eLink = EffectLinkEffects(EffectConcealment(20), EffectVisualEffect(VFX_DUR_CHAOS_CLOAK));
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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// Make sure to delete one if not needed
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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} |