Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
70 lines
2.3 KiB
Plaintext
70 lines
2.3 KiB
Plaintext
// On-item acquired: handle any global items and send a local user-defined event to the module
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// to hanlde any other plot items.
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#include "x2_inc_intweapon"
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void main()
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{
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object oItem = GetModuleItemAcquired();
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object oPC = GetModuleItemAcquiredBy();
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object oFrom = GetModuleItemAcquiredFrom();
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// Player tries to give the deva an item other then her mace
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if(GetTag(oPC) == "q3c_Lavoera" && GetTag(oItem) != "q3_dist_mace" )
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{
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SendMessageToPCByStrRef(oFrom, 100776);
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(0.2, AssignCommand(oPC, ActionGiveItem(oItem, oFrom)));
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}
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else if (!GetIsPC(oPC))
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{
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return;
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}
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/*else if(GetTag(oItem) == "q3_artifact")
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{
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object oSparks = GetNearestObjectByTag("MagicSparksRed");
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if(oSparks != OBJECT_INVALID)
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DestroyObject(oSparks);
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// The artifact from the draclich: some negative effects on user when acquired
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effect eAbDec1 = EffectAbilityDecrease(ABILITY_CHARISMA, 4);
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effect eAbDec2 = EffectAbilityDecrease(ABILITY_CONSTITUTION, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eLink = EffectLinkEffects(eAbDec1, eAbDec2);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
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} */
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//the Intelligent weapon (starts off as the black longsword)
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else if(GetTag(oItem) == "iw_fakelongsword")
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{
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if (GetIsPC(oPC) == FALSE)
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return;
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object oWeapon;
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int nWeapon = GetLocalInt(GetModule(), "IW_CHGWPN");
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if (nWeapon < 2)
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{
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oWeapon = CreateItemOnObject("iw_longsword", oPC);
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}
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else if (nWeapon == 2)
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{
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oWeapon = CreateItemOnObject("iw_dagger", oPC);
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}
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else if (nWeapon == 3)
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{
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oWeapon = CreateItemOnObject("iw_shortsword", oPC);
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}
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else if (nWeapon == 4)
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{
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oWeapon = CreateItemOnObject("iw_greatsword", oPC);
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}
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DestroyObject(oItem);
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IWCreateIntelligentWeapon(oWeapon);
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}
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else
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{
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SetLocalObject(OBJECT_SELF, "X2_ITEM_ACQUIRED", oItem);
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SetLocalObject(OBJECT_SELF, "X2_ITEM_ACQUIRED_BY", oPC);
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SignalEvent(OBJECT_SELF, EventUserDefined(4554));
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}
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}
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