Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
63 lines
2.3 KiB
Plaintext
63 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Astral Construct OnSpawn eventscript
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//:: psi_ast_con_spwn
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 21.01.2005
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "psi_inc_ac_spawn"
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#include "psi_inc_ac_manif"
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void BiobugsSuck(object oSpawn)
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{
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// Grab the locals for the slot manifested from and copy them onto the construct
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object oManifester = GetMaster(oSpawn);
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string sSlot = GetLocalString(oManifester, MANIFESTED_SLOT);
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int nACLevel = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_LEVEL + sSlot);
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int nOptionFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_OPTION_FLAGS + sSlot);
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int nResElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_RESISTANCE_FLAGS + sSlot);
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int nETchElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS + sSlot);
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int nEBltElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS + sSlot);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_LEVEL, nACLevel);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_OPTION_FLAGS, nOptionFlags);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_RESISTANCE_FLAGS, nResElemFlags);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS, nETchElemFlags);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS, nEBltElemFlags);
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// Do appearance switching
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int nCraft = GetHighestCraftSkillValue(oManifester);
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int nCheck = d20() + nCraft;
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int nAppearance = GetAppearanceForConstruct(nACLevel, nOptionFlags, nCheck);
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SetCreatureAppearanceType(oSpawn, nAppearance);
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HandleAstralConstructSpawn(oSpawn);
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// Execute other OnSpawn stuff
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ExecuteScript("nw_ch_acani9", oSpawn);
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}
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void main()
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{
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//SpawnScriptDebugger();
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object oSpawn = OBJECT_SELF;
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// Set AI level
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SetAILevel(oSpawn, AI_LEVEL_HIGH);
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DelayCommand(0.5f, BiobugsSuck(oSpawn));
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/* Uncomment if AC is ever moved to be a henchman
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// Handle the main Astral Construct spawn stuff
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// Farmed out to an include file. This one is just to link it
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// and the default spawn handling
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HandleAstralConstructSpawn(oSpawn);
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// Execute other OnSpawn stuff
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ExecuteScript("nw_ch_acani9", oSpawn);
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*/
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}
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