Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Invest Armour
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//:: psi_invest_armor
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//::///////////////////////////////////////////////
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/*
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Allows a user to expend focus to give their armour a +3 boost to armour class.
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Using Invest Armour requires expending psionic focus.
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Stratovarius
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//:: Modified On: 14.02.2006
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "psi_inc_psifunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST);
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int nArmourType = GetBaseAC(oItem);
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int nFeat = -1;
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// Light Armour
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if (nArmourType > 0 && nArmourType < 4) nFeat = FEAT_ARMOR_PROFICIENCY_LIGHT;
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else if (nArmourType >= 4 && nArmourType <= 5) nFeat = FEAT_ARMOR_PROFICIENCY_MEDIUM;
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else if (nArmourType >= 6) nFeat = FEAT_ARMOR_PROFICIENCY_HEAVY;
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// In case there is ever a way to equip armour without being proficient
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if(nFeat == -1 || !GetHasFeat(nFeat))
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{
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SendMessageToPC(oPC, "You must be wearing armour to use this feat");
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return;
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}
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if(!UsePsionicFocus(oPC))
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{
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SendMessageToPC(oPC, "You must be psionically focused to use this feat");
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return;
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}
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// Calculate how much armour is on there so we can boost it
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int nAC = GetACBonus(oItem);
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nAC += 3;
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// Lasts for one round
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyACBonus(nAC),oItem, 6.0);
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} |