Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
148 lines
5.8 KiB
Plaintext
148 lines
5.8 KiB
Plaintext
/*
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----------------
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Concussion Blast
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psi_pow_concblst
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----------------
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6/11/04 by Stratovarius
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*/ /** @file
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Concussion Blast
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Psychokinesis [Force]
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Empower, Maximize, Twin
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A subject you select is pummeled with telekinetic force for 1d6 points of
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force damage. Concussion blast always affects a subject within range that
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you can see, even if the subject is in melee or has cover or concealment
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(you cannot use this power against creatures with total cover or total
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concealment).
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Augment: You can augment this power in one or both of the following ways.
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1. For every 2 additional power points you spend, this power’s damage
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increases by 1d6 points.
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2. For every 2 additional power points you spend, this power can affect an
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additional target. Any additional target cannot be more than 15 feet
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from another target of the power.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DoPower(struct manifestation manif, object oMainTarget, int nDC, int nPen, int nExtraTargets,
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int nNumberOfDice, int nDieSize, effect eVis);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oMainTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oMainTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nExtraTargets = manif.nTimesAugOptUsed_2;
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int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
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int nDieSize = 6;
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effect eVis = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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// Hit the main target
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PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
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DoPower(manif, oMainTarget, nDC, nPen, nExtraTargets, nNumberOfDice, nDieSize, eVis);
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if(manif.bTwin)
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DoPower(manif, oMainTarget, nDC, nPen, nExtraTargets, nNumberOfDice, nDieSize, eVis);
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}// end if - Successfull manifestation
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}
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void DoPower(struct manifestation manif, object oMainTarget, int nDC, int nPen, int nExtraTargets,
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int nNumberOfDice, int nDieSize, effect eVis)
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{
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int nDamage;
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effect eDamage;
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//Check for Power Resistance
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if(PRCMyResistPower(manif.oManifester, oMainTarget, nPen))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oMainTarget, manif.oManifester, nDamage, TRUE, FALSE);
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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// Apply damage
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oMainTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
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}
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if(nExtraTargets > 0)
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{
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location lTarget = PRCGetSpellTargetLocation();
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//Cycle through the targets within the spell shape until you run out of targets.
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget) && nExtraTargets > 0)
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{
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if(oAreaTarget != manif.oManifester && // Do not affect self
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oAreaTarget != oMainTarget && // Do not affect the main target twice
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spellsIsTarget(oAreaTarget, SPELL_TARGET_SELECTIVEHOSTILE, manif.oManifester) // Pick only hostiles
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)
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{
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//Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oAreaTarget, TRUE, manif.nSpellID, manif.oManifester);
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if(PRCMyResistPower(manif.oManifester, oAreaTarget, nPen))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oAreaTarget, manif.oManifester, nDamage, TRUE, FALSE);
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oAreaTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oAreaTarget);
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}
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// Use up a target slot only if we actually did something to it
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nExtraTargets -= 1;
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}
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - The power has other targets besides the primary one
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} |