Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
120 lines
4.4 KiB
Plaintext
120 lines
4.4 KiB
Plaintext
/*
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----------------
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Swarm of Crystals
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psi_pow_crysswrm
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----------------
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9/11/04 by Stratovarius
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*/ /** @file
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Swarm of Crystals
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Metacreativity (Creation)
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: 30 ft.
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Area: Cone-shaped spread
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: No
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Power Points: 3
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Metapsionics: Empower, Maximize, Twin, Widen
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Thousands of tiny crystal shards spray forth in an arc from your hand. These
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razorlike crystals slice everything in their path. Anyone caught in the cone
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takes 3d4 points of slashing damage.
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Augment: For every additional power point you spend, this power’s damage
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increases by 1d4 points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nNumberOfDice = 3 + manif.nTimesAugOptUsed_1;
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int nDieSize = 4;
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int nDamage, i;
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effect eDamage;
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effect eSpikes = EffectVisualEffect(VFX_IMP_WALLSPIKE);
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effect eDart = EffectVisualEffect(NORMAL_DART);
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float fWidth = EvaluateWidenPower(manif, FeetToMeters(30.0f));
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float fDelay;
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location lTarget = PRCGetSpellTargetLocation();
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object oTarget;
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vector vOrigin = GetPosition(oManifester);
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vector vTarget = GetPositionFromLocation(lTarget);
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float fAngle = acos((vTarget.x - vOrigin.x) / GetDistanceBetweenLocations(GetLocation(oManifester), lTarget));
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Do VFX - Doesn't seem to work with darts
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//DrawLinesInACone(10, fWidth, lTarget, fAngle, DURATION_TYPE_INSTANT, NORMAL_DART, 0.0f, 20, 1.5f);
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// Loop over targets
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE,
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OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oManifester && // No hurting self
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Game difficulty limitations
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_SLASHING);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eSpikes, oTarget);
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if(GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) // Placeables do not like the VFX, either
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for(i = 0; i < 15; i++)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDart, oTarget);
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}// end if - Targeting check
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE,
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OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}// end while - Target loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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