Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
103 lines
3.2 KiB
Plaintext
103 lines
3.2 KiB
Plaintext
/*
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----------------
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Control Air
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psi_pow_ctrlair
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----------------
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26/3/05 by Stratovarius
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*/ /** @file
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Control Air
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Psychokinesis
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Level: Kineticist 2
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Manifesting Time: 1 standard action
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Range: Long (400 ft. + 40 ft./level)
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Area: 50-ft.-radius spread
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Duration: Instantaneous
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Saving Throw: Fortitude negates
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Twin, Widen
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You summon a gust of wind, knocking down everyone in the area unless they
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succeed at their save.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(),
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METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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effect eExplode = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eWind = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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effect eKnockdown = EffectKnockdown();
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float fWidth = EvaluateWidenPower(manif, FeetToMeters(50.0f));
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float fDelay;
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location lTarget = PRCGetSpellTargetLocation();
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object oTarget;
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// VFX
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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// Get targets
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Don't knock self down
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if(oTarget != oManifester)
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{
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// SR check
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if(PRCMyResistPower(OBJECT_SELF, oTarget,nPen, fDelay))
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{
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// Fortitude negates
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eKnockdown, oTarget, RoundsToSeconds(3), FALSE);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eWind, oTarget));
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}
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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